![]() I thought the discussion between Jick and Riff a few weeks back about the length of this game was interesting. The Talos Principle is good for entirely different reasons. I don't think a better IF game will ever be made. I can't believe that I played an IF game on my phone without getting frustrated. I'm also pretty astounded at the quality of the iPhone interface. I think it's partly because I knew that there would never be any "hidden" objects or widgets in a location that I would have to find, so I was never frustrated with underdescription. I sometimes feel like settings in IF are underspecified and I don't have a good grip on what the environment's like. The setting and writing are also top-notch. ![]() It's so cool to just write "north" and see thirty automated actions for brewing potions and finding keys spill out onto the screen. This game implements the concept perfectly. I've mentioned on these forums before that I wanted to see a good Groundhog Day game (other than Majora's Mask). It also does the Groundhog Day thing really well. wander around rubbing things together if you don't have some arbitrary stroke of insight). The few puzzles in the game that fail are ones where you're asked to do more traditional adventure gamey things (i.e. An interactive logic puzzle of that sort is such a great idea that I'm surprised I haven't seen it implemented before. You know how mystery hunts always have those intensely complicated logic puzzles full of lines like "Either Smith or Jones or the baker lives in the blue house", and you have to figure out the right configuration that makes all the sentences true? Hadean Lands plays a lot like one of those puzzles, where you can unlock new lines that you have to make true, where some actions tell you to ignore previous lines, etc. But Hadean Lands is not at all an adventure game in the traditional sense: it's a logic puzzle. They're constrained in their gameplay by being adventure games. Counterfeit Monkey and Slouching Toward Bedlam and The Gostak are neat, but I don't know if I think they're more than just neat. I've enjoyed a lot of IF before, but it's always the concept or the narrative that earns my admiration, and not the gameplay. I think it's the only IF game I've played that I thought worked well as a game. (Rebirth is ineligible for being a remake, I decree). (I won't really spoil very much below about either.) ![]() They're both very good in their own ways, and they both made me think differently about puzzle games. ![]() I didn't work for me either, I'm pretty sure that one is bugged.I spent my Christmas vacation playing two puzzle games: Hadean Lands and The Talos Principle. Note: This can be easily missed as Elohim will only tell you that so many times in one playthrough. "How to get it: When Elohim tells you something along the lines of leave this one for another time, you don't have to solve everything now, follow his advice and go solve another puzzle instead. ![]() What am I doing wrong? Well, according to the achievement guide, you did everything right. I go through Star Gate A and do the nerve wrecker puzzle because I hate it and I'd spend countless minutes trying to get through and then Elohim says the line and I leave nerve wrecker and go solve another puzzle within Star Gate A and then I leave Star Gate A with Nerve Wrecker unfinished and go on to solve a puzzle in World B. Originally posted by Counterfeit Spy:Is there any specific details on how to get it? I'm pretty sure I have done what was required to get this achievement MANY times, but I don't have it. ![]()
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